Concrete is one of those things I always end up needing in CG work. There is a great deal of variety of styles and when you need something specific, it is difficult to use something that doesn’t quite match. Since we encounter concrete so much in our daily life we kind of know what it should look like depending on the situation.
It’s always been pretty easy to find really distressed concrete online but I’ve never found it too easy to find aged but overall in decent shape concrete. That’s what I’m sharing today. Concrete that was probably poured in the 1970s and been exposed to the elements since then but otherwise taken care of. Like I said before, specifics!
Download a photogramically captured seamless, tileable CG concrete material in 8K (8192 x 8192px) 16-bit tiff maps.
The material includes diffuse, specular, roughness, occlusion, displacement (heights) and tangent space normal maps. All are seamless and tileable.
This material was set up in Arnold for Maya but it will work in any Diffuse/Specular based material render engine.
Concrete_oldClean_A_001
Old Clean Concrete
This material was photogramically captured from real world materials. The displacement scale will depend upon your scene scale. There is a number in parenthesis appended to the displacement map file name. This is typically a good starting scale. Experiment till it look goods in your scene scale. Be sure that if your 3D package applies a color space transform to any textures that at least the normal map is set to use the raw unprocessed image or you will get incorrect results.
Use this material in any way you see fit for either personal, academic or commercial projects. Credit is not required but it’s always nice! If you are going to give credit please do so like this:
CG Material provided by
Mighty North LLC
There are 2 restrictions to this license:
You cannot resell this material on its own or as part of package of materials or images. You can give it to others provided you acknowledge where you downloaded it from (here).
You cannot sell a derivative work that is not substantially different than this material/images. I.E. You cannot sell prints of these images. You can however sell derivative works that are substantially different wherein these images are a portion. In other words just be cool about it.
If you end up using this and would like to share how you’ve used it, please do so! Leave a link in the comments below. Let me know what sort of materials you’d like to see in the future and I’ll see what I can do.
Kick in a Few Bucks
Send a few bucks my way to help me keep this site up and getting you free stuff for VFX, motion graphics and CG. I really appreciate your help!