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Download three photogramically captured seamless, tileable CG materials. Each material includes 8K (8192 x 8192px) 16-bit tiff maps.

The materials include diffuse, specular, roughness, occlusion, displacement (heights) and tangent space normal maps. All are seamless and tileable.

Theses materials were set up in Arnold for Maya but they will work in any Diffuse/Specular based material render engine.



Old light colored bricks




bricks_painted_oldLight_B_001 example

Old, light colored, painted bricks



bricks_rough_oldLight_C_001 example

Very rough old brickwork


These materials were photogramically captured from real world materials. The displacement scale will depend upon your scene scale. There is a number in parenthesis appended to the displacement map file name. This is typically a good starting scale. Experiment till they look good in your scene scale. Be sure that if your 3D package applies a color space transform to any textures that at least the normal map is set to use the raw unprocessed image or you will get incorrect results.

Download the material pack here

Use these materials in any way you see fit for either personal, academic or commercial projects. Credit is not required but it’s always nice! If you are going to give credit please do so like this:

CG Materials provided by
Mighty North LLC

There are 2 restrictions to this license:

You cannot resell these materials on their own or part of package of materials or images. You can give them to others provided you acknowledge where you downloaded them from (here).

You cannot sell a derivative work that is not substantially different than these materials/images. I.E. You cannot sell prints of these images. You can however sell derivative works that are substantially different wherein these images are a portion.

If you end up using these and would like to share how you’ve used them, please do so! Leave a link in the comments below. Let me know what sort of materials you’d like to see in the future and I’ll see what I can do.

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