I’ve said it before, you can never have enough of these CG brick materials. There is so much variation between bricks and they all say something about the structure that is built from them. These are old but not totally trashed. I would say vintage. That’s right, these have a vintage feel!
Download a photogramically captured seamless, tileable CG brick material in 8K (8192 x 8192px) 16-bit tiff maps.
The material includes diffuse, specular, roughness, occlusion, displacement (heights) and tangent space normal maps. All are seamless and tileable.
This material was set up in Arnold for Maya but it will work in any Diffuse/Specular based material render engine.
Old Red Bricks
This material was photogramically captured from real world materials. The displacement scale will depend upon your scene scale. There is a number in parenthesis appended to the displacement map file name. This is typically a good starting scale. Experiment till it look goods in your scene scale. Be sure that if your 3D package applies a color space transform to any textures that at least the normal map is set to use the raw unprocessed image or you will get incorrect results.
Use this material in any way you see fit for either personal, academic or commercial projects. Credit is not required but it’s always nice! If you are going to give credit please do so like this:
CG Material provided by
Mighty North LLC
There are 2 restrictions to this license:
You cannot resell this material on its own or as part of package of materials or images. You can give it to others provided you acknowledge where you downloaded it from (here).
You cannot sell a derivative work that is not substantially different than this material/images. I.E. You cannot sell prints of these images. You can however sell derivative works that are substantially different wherein these images are a portion. In other words just be cool about it.
If you end up using this and would like to share how you’ve used it, please do so! Leave a link in the comments below. Let me know what sort of materials you’d like to see in the future and I’ll see what I can do.
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